Post by account_disabled on Dec 13, 2023 6:53:34 GMT
Get a new group of customers and tourists who want more special travel experiences. From using the services of the same group of customers who used to use the passenger service in their daily life. This campaign was able to create more incentive for customers to try riding JR Group's trains. From Gimmic, this digital stamp collection Being able to further increase usage at various stations since using trains is not popular among Japanese people. And most people who use the service will only use the same stations. But this campaign can encourage people who view traveling by car as a challenge where they can collect experiences from traveling to different places. At these places Passengers collect stamps, sure enough. It's interesting that the author picked up this campaign.
Because they saw interest in brands using Whatsapp Number List Gamification Marketing strategies to encourage travel. From taking the train which was very ordinary, it has come back to boom. and there are bustling service users again Running this campaign requires a brand to put in effort. and high creativity in creating motivation for customers and bringing the fun from playing games to help this campaign Very successful Let's change it to collecting stamps from travel that makes customers feel like they're playing games while traveling in real places. In addition to the stamp hunting game Japanese .Get a new group of customers and tourists who want more special travel experiences. From using the services of the same group of customers who used to use the passenger service in their daily life. This campaign was able to create more incentive for customers to try riding JR Group's trains. From Gimmic, this digital stamp collection Being able to further increase usage at various stations since using trains is not popular among Japanese people.
And most people who use the service will only use the same stations. But this campaign can encourage people who view traveling by car as a challenge where they can collect experiences from traveling to different places. At these places Passengers collect stamps, sure enough. It's interesting that the author picked up this campaign. Because they saw interest in brands using Gamification Marketing strategies to encourage travel. From taking the train which was very ordinary, it has come back to boom. and there are bustling service users again Running this campaign requires a brand to put in effort. and high creativity in creating motivation for customers and bringing the fun from playing games to help this campaign Very successful Let's change it to collecting stamps from travel that makes customers feel like they're playing games while traveling in real places. In addition to the stamp hunting game Japanese .
Because they saw interest in brands using Whatsapp Number List Gamification Marketing strategies to encourage travel. From taking the train which was very ordinary, it has come back to boom. and there are bustling service users again Running this campaign requires a brand to put in effort. and high creativity in creating motivation for customers and bringing the fun from playing games to help this campaign Very successful Let's change it to collecting stamps from travel that makes customers feel like they're playing games while traveling in real places. In addition to the stamp hunting game Japanese .Get a new group of customers and tourists who want more special travel experiences. From using the services of the same group of customers who used to use the passenger service in their daily life. This campaign was able to create more incentive for customers to try riding JR Group's trains. From Gimmic, this digital stamp collection Being able to further increase usage at various stations since using trains is not popular among Japanese people.
And most people who use the service will only use the same stations. But this campaign can encourage people who view traveling by car as a challenge where they can collect experiences from traveling to different places. At these places Passengers collect stamps, sure enough. It's interesting that the author picked up this campaign. Because they saw interest in brands using Gamification Marketing strategies to encourage travel. From taking the train which was very ordinary, it has come back to boom. and there are bustling service users again Running this campaign requires a brand to put in effort. and high creativity in creating motivation for customers and bringing the fun from playing games to help this campaign Very successful Let's change it to collecting stamps from travel that makes customers feel like they're playing games while traveling in real places. In addition to the stamp hunting game Japanese .